Modelleer een kopje

CC-BY B3D101
In this tutorial you will learn how to model a cup using the Solidify and the Subdivision modifier.
  • Watch the video or,

  • Follow the step by step instructions below.

Follow the steps to create a cup.

The cup

  • Remove the cube.

  • Add a cylinder.

  • Go to Edit mode

  • Remove the top face of the cylinder.

Now let’s make the bottom smaller.

  • Select the face at the bottom.

  • Scale the face making it smaller.

We have a very basic shape of a cup. Now we’re going to use modifiers to shape and smoothen the cup. First we need to create a proper bottom for the cup.

  • Select the Inset Faces tool

  • Make an inset.

    ../../_images/blender-cup-bottom-1.jpg

This will be the bottom for the cup.

Let’s make the cup thicker. We will use a solidify modifier for this. Modifiers don’t change the geometry of an object. It’s an operation performed on the object.

  • Go to Object mode.

  • Go to the Modifier tab

    ../../_images/blender-modifier-tab-28.jpg
  • Add a modifier. Select Solidify from the Generate menu.

    ../../_images/blender-solidify-mod.jpg
  • Now we can set a thickness for the cup. Change the thickness to for example 0.1.

Now we will smooth the cup by adding more faces. We use the Subdivision Surface modifier for this task.

  • In the Modifier tab, add a Subdivision Surface modifier from the Generate menu.

    ../../_images/blender-sub-surf-mod.jpg
  • You can play with the Levels Viewport and Render. Set both to approximately 4.

If you look at the bottom you might see some ridges.

../../_images/blender-cup-ridges.jpg

To change this we’ll have to create another inset.

  • Go to Edit mode.

  • Select the Inset Faces tool.

  • And make a smaller inset.

    ../../_images/blender-cup-bottom-2.jpg

Back in Object mode the ridges should be gone.

The handle

To model the handle we need to add 2 cuts. Between those cuts the handle will be created.

  • In Edit mode, select the Loopcut tool.

  • Create two cuts, one at the bottom and one at the top. Between those cuts we will create the handle.

  • Select the Face tool.

  • Select two faces for the handle.

  • Extrude these in Y or X direction.

    ../../_images/blender-cup-handle-1.jpg

Let’s create a hole in the handle.

  • Select the two faces on the side.

    ../../_images/blender-cup-handle-2.jpg
  • Select Inset Faces tool.

  • Create an inset for the hole. For example,

    ../../_images/blender-cup-handle-3.jpg
  • Select Edge -> Bridge Edge Loops from the menu.

    ../../_images/blender-bridge-edge-loop-menu-item.jpg
  • And you should have a hole, for example,

    ../../_images/blender-cup-handle-4.jpg

To improve the hole we can push back some faces.

  • Select the 2 outer faces.

    ../../_images/blender-cup-handle-5.jpg
  • Use the handes or press G+X or G+Y and push these faces back into the cup.

    ../../_images/blender-cup-handle-6.jpg

If you want to sharpen the connection between the handle and the cup we can create additional loop cuts.

  • In Edit mode, select the Loop cut tool.

  • Create a cut just above the handle. Move the cut to see the effect.

  • Create a cut just below the handle and move the cut to see the effect.

Challenges

Go back in Object Mode and give your cup a color.

Add a surface for your cup to sit on.

Add the text “Blender” to your cup. You can add a text by:

  • Adding a Curve -> Circle.

  • Place the circle around the cup and scale it to the size of the cup.

  • Add a text Blender.

  • Place the text inside the cup.

  • Add a Circle modifier.

  • Select as Curve object the circle object. Play with the Deform axis to get the text correct.

  • Go back in Object Mode and give your cup and text a color.

    ../../_images/cup-600x400.jpg