Maze

CC-BY B3D101
In this tutorial you will learn how to model a maze from basic shapes.
  • Watch the video or,

  • Follow the step by step instructions below.

Viewport shading

Enable the Rendered mode in Viewport Shading in the upper-right corner.

../../_images/blender-viewport-shading-menuitem-28.jpg

Divide

We’ll be using a plane for our maze.

  • Remove the cube.

  • Add a plane.

  • Scale the plane using the shortcut S and make it much bigger.

Now we need to divide the plane into smaller faces.

  • Go to Edit mode.

  • Select Edge -> Subdivide.

In the lower left corner you will see the Subdivide menu.

../../_images/blender-subdivide-menu-28.jpg
  • Set the number of cuts to 12.

  • Go to Face select.

    ../../_images/blender-face-select-28.jpg
  • Select some faces that you want to extrude.

You can hold down CTRL to select multiple faces. Hold down SHIFT to select a single face. For example:

../../_images/blender-maze-faces-example-28.jpg

Once you have selected the faces you can pull them up.

  • Select Face -> Extrude Faces or use shortcut E and pull the faces up.

Color the maze

  • Go to Object mode.

  • Go to the Material tab.

  • Add a material and select a nice color for your maze.

Give some faces a different color

  • Go to Edit mode.

  • Select some faces that you want to give a different color.

  • Go to the Material tab.

  • Add a new material and select a nice color.

  • Assign the color to the selected faces by pressing ASSIGN.

    ../../_images/maze-render.jpg