Why teach 3D
Peter Kemp explains on CAS TV:
Peter Koppatz explains why we should teach Blender at schools:
3D is fun and creative. But it also contributes to computational thinking and adresses social inclusion in computing.
What is computational thinking?
Well if we define computational thinking in terms of decomposition, pattern recognition, abstraction, algorithms and efficiency you'll find all these aspects when working with 3D:
- Decomposition - breaking down models, shots, animations.
- Pattern Recognition - use the same base properties, patterns in animation.
- Abstraction - what can you leave out, what is necessary?
- Algorithm - steps of animations, programming to composite, make textures, game logic.
- Efficiency - you actually get to push the limits of your computer, how do you make trade off between detail and render time?
Understanding technologies that kids use or see almost every day
"Our world has become exponentially reliant on technology. It is vital that children learn how to become creators, not just consumers of digital technology. It is the difference between reading and writing.”
Stimulate creativity and self expression
How to be creative in 3D - The Creativity Systems Model.
“For creativity to occur, a set of rules and practices must be transmitted from the domain to the individual. The individual must then produce a novel variation in the content of the domain. The variation then must be selected by the field for inclusion in the domain”
-- (Csikszentmihalyi 1999: 315).
Domain - the culture and language that makes up an area of interest.
3D: Students being skilled with industry standard 3D tools and artistic understanding.
Field - the individuals or gatekeepers that accompany an area of interest and validate any innovations in a domain.
3D: Students sharing their work with each other and become knowledgeable adults. Sharing work online, competitions, receiving feedback.
Person - the individual who acts on the domain and interacts with the field to make some sort of change that is accepted by the field. This is the individual performing the creative act.
3D: Students being able to express themselves and create new things.
-- Based on Mihaly Csikszentmihalyi (1999)