CC-BY: Peter Kemp,3Dami ,
J.Bakker & M.Dewanchand, At Mind -B3D01
Blender 2.73 - 2.79

Lamps are away to add light to your scene. Lamps are not visible in your scene. Only the light that they emit is visible.

Blender has several types of lamps:

  1. Watch the video tutorial.
  2. Or continue with the Step by Step description

Point lamp

Light from a Point lamp shines in all directions. Point lamps are spherical lamps and give softer shadows and shading. The strength of the lamp is specified in Watts.

In a scene you can add multiple Point lamps. You can also adjust the color of the Point lamp and it's energy.

By using a different color and energy you can create a different atmosphere in your scene.

Spot lamp

Spot lamps shine light in a particular direction, inside a cone. The size parameter defines the size of the cone, while the blend parameter can soften the edges of the cone.

You will notice that a Spot Lamp has 3 different lines coming out of it. These 3 lines shows you where the light is going to shine.

You can rotate these lines.

You will notice that the lines point in the direction of the rotation.

You can also change the color and energy of a Spot Lamp.

Sun lamp

With Sun lamps light shines in a given direction. Sun lamps are often used in combination with the Sky and Atmosphere properties to simulate real sky and atmosphere.


If you press Render it might look as if your shadows have disappeared. To bring back shadows you should select Ray Shadows from the Light Tab.

Area lamp

Area lamps shines light as if it was coming from a square or rectangular. This way you can simulate light coming from for example a TV screen or a window.

Below you can find an example of a landscape with the Sun lamp, Sky and Atmosphere used from the Landscape tutorial.