Render your scene¶
So far we have modelled Minecraft Steve and a simple Minecraft scene. Let’s see what we would see if we would render this scene.
Step 1. Render the scene¶
To render our scene we’ll be using the Blender Render.
Make sure the Blender Render is selected. You can find it on the top menu.
Press F12 or go to the Render tab on the right panel and press Render.
What does your image look like?
It’s likely that your image doesn’t look good when rendering. So we need to adjust the camera position and the ligthing.
Step 2. Adjust the camera position¶
In this tutorial we will position the camera in the right front towards Steve.
Select the camera. It might be that you cannot easilty find the camera in the 3D view. In this case
Go the Outliner window.
Select the camera object.
And look for it in the 3D view.
Then move the camera towards the scene. Position the camera on the top right towards Steve’s face. To make things a bit easier you can switch to Camera View.
Select View -> Camera.
Then lock the camera to the view
Press N to bring up the Properties panel.
From the Properties panel check Lock Camera to View.
Now the camera will follow your movements in the 3D view:
With the middle mouse button or scroll wheel you can zoom in and out.
By keeping the middle mouse button or scroll wheel pressed you can rotate around.
By pressing CTRL + the middle mouse button or scroll wheel you can move from left to right.
By pressing SHIFT + the middle mouse button or scroll wheel you can move from top to bottom.
And position your camera.
Now render to see how your scene looks like. For example:
And save your .blend file.
Step 3: Lights¶
You might have noticed that the scene is a bit dark. That’s because the light is not properly positioned. Let’s position the light.
Select the lamp. It might be that the lamp is difficult to find in the 3D view. In this case select the lamp in the Outliner.
And position the lamp where you want it to be. In this tutorial we will position the lamp at the front and have it point towards Steve so that his face gets lit properly.
Now render and see if your image looks okay. If not continue adjusting your lamp.