Modelling Steve’s torso¶
In this tutorial we will model Steve’s torso.
Watch the video to see how it’s done.
Or continue with the Step by Step description.
Step 1: Model the torso¶
To model the torso we’ll be using again a cube. We will add a cube, position it properly, then move it towards the head and finally scale it as Steve’s torso is a bit narrower than his head.
Add a cube.
Go to the right Properties panel and select the Object tab.
And give the cube a name for example “torso”.
Now move the cube using the handles to where the torso will be (probably just underneath the head).
Go to Edit mode.
Select the Faces tool from the lower menu.
Then select the upper face of the cube.
And move it up towards the head, so that the head and torso are connected. It might be that you have to rotate the 3D view a bit to get a better view.
Now we’ll be scaling the torso. For this it’s handier to move to the Left view.
First select the torso by pressing A. It is possible that you have to press twice on A before the whole object is selected.
Select View -> Left from the lower menu.
Select the Scale tool.
And use the green diamond arrow to scale the torso making it smaller.
Go back to Object mode.
Go back to the Front view by selecting View -> Front.
Now we have a head and a torso. Let’s continue with the legs. But first…