Creating a minecraft scene

A typically Minecraft scene is made up out of blocks or cubes. Basically you add lots of cubes an give these a color, to represent either grass, water, stone or wood. Let’s try and create a simple Minecraft scene. Below you’ll find a scene that we will try to create. But feel free to create your own scene.

../../_images/blender-minecraft-scene.jpg

Step 1. Switch layer

To organise your work, Blender has something called layers. You can find it on the menu bar below the 3D view.

../../_images/blender-layers1.jpg

If you are working on different things it can be handy to put these different things in separate layers. We have modelled Steve and Steve is in the first layer.

We can continue creating a landscape in this layer, but it is much handier to switch layer and model the landscape in a different layer. Later on we combine these layers to have Steve in our scene.

You can switch layers by clicking on a layer with the left mouse button.

  • Now switch to layer 2.

    ../../_images/blender-2-layers2.jpg

You start with a whole new empty scene.

Step 2: Grass

Let’s create some grass. Ususally the grass is green on the top and brown at the bottom. We start with a cube and give it a brown color.

  • Make sure you are in Object mode.

  • Add a cube.

  • Go to the Properties panel and select the Object tab.

  • Give your grass object a name for example “grass”.

  • Go to the Material tab.

  • Create a new material.

  • Give it a name for example “dirt”.

  • And select a brown color for the Diffuse.

The green color is not only on the top face of the cube but also a bit on the sides. So we divide the cube in 8 x 8 faces.

  • Go to Edit mode.

  • Divide the cube by pressing W and select Subdivide from the Specials menu.

  • Set the Nr Of Cuts on the left hand panel to 7.

  • From the sides, select the upper row.

  • Go to the Material tab.

  • Add a new material.

  • Give the material a name for example “grass”.

  • And select a green color for the Diffuse.

    ../../_images/blender-minecraft-grass.jpg

Save your .blend file.

Step 3: Grass field

Now that we have grass let’s create a grass field. To create a grass field we only have to duplicate our grass object several times. To make sure that the grass object is copied proportionally you can use a handy feature in Blender called the Snap tool.

  • Make sure you are in Object mode.

  • Select the grass object.

  • Select the Snap tool on the lower menu bar.

    ../../_images/blender-snap-tool.jpg
  • Make sure the grass is positioned at 0, 0, 0 (x=0, y=0, z=0). Easiest way to achieve this is to bring up the Properties window.

    • Press N. The Properties window should appear.

      ../../_images/blender-properties-window-transform.jpg
    • Then enter the values x = 0, y = 0 , z= 0 for the location.

      ../../_images/blender-properties-window-location-0.jpg
    • Press N again to make the Properties window dissappear.

  • Then select Object -> Duplicate Objects from the menu. You can also use the shortcut SHIFT + D.

  • And put the duplicated grass object where you want it to be.

  • Continue duplicating grass objects and create your own grass field.

  • It is also possible to select multiple objects and duplicate these.

    ../../_images/blender-minecraft-grass-field.jpg

Now that we have a grass field, let’s add some stones. But first save your .blend file.

Step 4. Stone

A stone is also a cube with a grey color.

  • Make sure you are in Object mode.

  • Add a cube.

  • Go to the Object tab.

  • And give your stone object a name for example “stone”.

  • Go to the Material tab.

  • Create a new material.

  • Give the material a name for example “stone”.

  • And select a grey color for the Diffuse.

    ../../_images/blender-minecraft-stone.jpg

Now that we have a stone:

  • Duplicate the stone just like you did with the grass field, creating for example a waterfall.

    ../../_images/blender-minecraft-grassfield-stonewall.jpg
  • Now save your .blend file.

Step 5: Water

Water is a cube with a blue color.

  • Make sure you are in Object mode.

  • Add a cube.

  • Go to the Object tab.

  • And give your water object a name for example “water”.

  • Go to the Material tab.

  • Create a new material.

  • Give the material a name for example “water”.

  • And select a blue color for the Diffuse.

    ../../_images/blender-minecraft-water.jpg
  • Continue creating your waterfall.

    ../../_images/blender-minecraft-grassfield-stonewall-waterfall.jpg
  • Save your .blend file.

Step 6: Wood

Wood is a cube with a dark brown color.

  • Make sure you are in Object mode.

  • Add a cube.

  • Go to the Object tab.

  • And give your wood object a name for example “wood”.

  • Go to the Material tab.

  • Create a new material.

  • Give the material a name for example “wood”.

  • And select a dark brown color for the Diffuse.

    ../../_images/blender-minecraft-wood.jpg
  • Now we can duplicate the wood and create for example a house.

    ../../_images/blender-minecraft-grassfield-stonewall-waterfall-house.jpg
  • Save your .blend file.

Step 7. Add Steve to the scene

To add Steve to the scene we just have to activate the layer where we had modelled Steve.

  • Activate the first layer by holding SHIFT and left click on the 1st layer. Both layer are now active.

It can be that Steve is not positioned properly in our scene.

  • Select the torso of Steve.

  • And position Steve properly in your scene using the arrows.

../../_images/blender-minecraft-scene-w-steve.jpg

Step 8: Save your .blend file