Coloring Steve’s head

Now that we have a basic model, let’s give it some colors. Let’s start with the head.

  1. Watch the video to see how it’s done.

  2. Or continue with the Step by Step description.

Step 1: The head

If you look at Steve’s head he has a light pinkish face, dark brown hair, 2 colors for his eyes, and a brown mouth and nose. To give the head all these different colors we have to divide the head-cube into smaller faces. First we give the face the basic pinkish color.

  • Make sure the head is selected.

  • Go to the Material tab.

  • Select New Material.

  • Give the material a name for example “head”.

    ../../_images/blender-color-new-head-name.jpg
  • Select for the Diffuse a nice pinkish color.

    ../../_images/blender-color-head-diffuse.jpg
  • Save your .blend file.

Step 2: The hair

Now we divide the head into smaller faces.

  • Go to Edit mode.

    ../../_images/blender-2color-ball-add-red-edit8.jpg
  • Then press W and a menu will popup.

  • Select Subdivide from the Specials menu.

    ../../_images/blender-subdivide-plane2.jpg
  • And set the Number of Cuts, on the left hand panel, to 7.

    ../../_images/blender-head-nr-cuts.jpg

Now we have 8 x 8 faces for the head. We can give Steve some hair color.

  • Select the faces for the hair. Select the first face with the right mouse. Then hold SHIFT and select the other faces with the right mouse. Don’t forget the left and right sides.

Hair1 Hair2 Hair3

  • Go to the Material tab.

  • Click on + to add a new material.

  • Select New.

    ../../_images/blender-add-material.jpg
  • Give the material a name for example “hair”.

    ../../_images/blender-color-head-hair-material.jpg
  • And select a dark brown color for the Diffuse.

    ../../_images/blender-color-head-hair-diffuse.jpg
  • At this point Steve could look like this.

    ../../_images/blender-basic-steve-head-hair-color.jpg
  • Save your .blend file.

Step 3: The eyes

Steve’s eyes consist of 2 colors: white and blue. Let’s select the faces for the eye and color these. We start with the white color.

  • Make sure you are in Edit mode.

  • Select the faces that will make up the white part of the eyes. Select the first face with the right mouse. Then hold SHIFT and select the other face with the right mouse.

    ../../_images/blender-head-eyes-1.jpg
  • Go to the Material tab.

  • Press + to add a new material.

  • Click on New.

    ../../_images/blender-eyes-new-material-white.jpg
  • Give the material a name for example “eyewhite”.

    ../../_images/blender-eyes-eyewhite-material.jpg
  • Select the white color for the Diffuse. To get the white color pull the intensity bar to the maximum.

    ../../_images/blender-eyes-select_white-color.jpg
  • And press Assign to assign the white color to the selected faces.

Now we continue with the blue part.

  • Select the faces that make up the blue part of the eye.

    ../../_images/blender-eyes-blue-faces.jpg
  • Go to the Material tab.

  • Press on the + sign.

  • Then click New to add a new material.

  • Give the material a name for example “eyeblue”.

  • Then press Assign to assign the color to the selected faces.

    ../../_images/blender-eyes-blue-material.jpg

Save your .blend file.

Step 4: The nose

The nose has a light brown color.

  • Select the faces for the nose.

    ../../_images/blender-nose-faces.jpg
  • Go to the Material tab.

  • Press + for a new material.

  • Press New.

  • Give the material a name for example “nosebrown”.

  • And select a light brown color for the Diffuse.

    ../../_images/blender-nose-material-color.jpg

By now Steve could look like this.

../../_images/blender-colored-head-eyes-nose.jpg

Save your .blend file.

Step 5: The mouth

The mouth has the same color as the hair.

  • Select the faces for the mouth.

    ../../_images/blender-mouth-faces.jpg
  • Go to the Material tab.

  • Select the “hair” material.

  • And then press Assign.

With a colored head Steve could look as follows.

../../_images/blender-basic-steve-colored-head.jpg

Step 6. Save your .blend file

Let’s continue with the rest of the body.